Category: Video Game

Amazon Prime

What is Amazon Prime?

For £7.99/month, Amazon Prime members can:

  • Access unlimited, FREE One-Day Delivery on millions of items and same-day delivery in select residential postcodes
  • Enjoy unlimited instant streaming of thousands of movies and TV shows, through Prime Video
  • Read as much as they want from a rotating selection of more than a thousand books, recent magazine issues, comics, Kindle singles and more, on any device at any time
  • Securely store an unlimited amount of photos with anywhere access through Prime Photos
  • Listen to over two million songs on Prime Music
  • Get exclusive, early access to daily Lightning Deals
  • Incl 1 free subscription for Twitch every month

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What is Amazon Music Unlimited?

For a monthly fee of £9.99 (or £7.99 monthly/£79 annually for Prime members) Amazon Music Unlimited subscribers are able to:

  • Listen, ad-free, to over 40 million songs, online and offline, through the Amazon Music app
  • Use an Echo device to take advantage of voice-controlled playback through Amazon’s Alexa voice assistant
  • Choose from additional payment plans to best suit their needs, including a family plan option

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What is Prime Video?

During the 30-day trial and then, for £7.99/month, Amazon Prime members get all the standard Prime benefits – but can also:

  • Enjoy unlimited streaming of thousands of movies and TV shows
  • Watch anywhere, anytime, with unlimited access throughout the UK
  • Download movies and TV to their mobile or tablet to watch offline

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What is Audible?

Audible is the publisher and distributor of the world’s largest selection of digital audiobooks and spoken-word content. Audible customers can listen anytime and anywhere to professionally narrated audiobooks across a wide range of genres, including bestsellers, new releases, sci-fi, romances, classics, and more.

An Audible Trial offers a great way for a customer to try audiobooks. With their Trial, customer will receive:

  • One free audiobook of their choice
  • The ability to choose from 200,000-plus titles, including bestsellers, new releases, sci-fi, romances, mysteries, classics, and more
  • After 30 days, if they choose not to cancel, they will receive one book each month for just £7.99/month
  • The option to cancel easily, anytime; audiobooks already purchased are theirs to keep, even if they cancel

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What is the Kindle Unlimited 30-Day Free Trial offer?

The Kindle Unlimited Free Trial is a great way for customers to explore over 1 million books, thousands of audiobooks, and popular magazines on any device.

Great benefits of Kindle Unlimited include:

  • Unlimited Access to over 1 Million eBooks
  • Rotating selection of popular magazines
  • Thousands of books with audible narration
  • Read anytime, on any device with the free Kindle app

After the 30-day free trial, the monthly subscription fee is £7.99 and members have the option to cancel their subscription anytime.

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Frostpunk for Playstation 4

E3 2017 – Let 11 bit studios Know We Want Frostpunk on PS4

Frostpunk is not a PlayStation 4 game, at least not yet. I didn’t know this when I sat down to demo the heart wrenching city builder by the developer behind This War of Mine. I watched the whole presentation from lead designer Jakub Stokalski with rapt attention, wanting to delve further into the dark core of the hard decisions that need to be made. When it was all over I could only rattle out a single question with an answer that was becoming increasingly clear: Will Frostpunk be coming to PS4?

There are no plans beyond the PC release at this time. This was the response I was given, or some variation of it anyway. Stokalski let me know that while the focus was currently on PC, they weren’t against looking into a console release at some point. Sure, I’ve heard that before. Sometimes it happens, and sometimes it doesn’t. There are a variety of factors involved in a decision like this one, and I’m not deluding myself into thinking my crusade to bring the game to PS4 will be the call to arms that they need, but maybe, just maybe, it could show that there is enough interest from the console community to warrant looking into.

There are no plans beyond the PC release at this time. This was the response I was given, or some variation of it anyway. Stokalski let me know that while the focus was currently on PC, they weren’t against looking into a console release at some point. Sure, I’ve heard that before. Sometimes it happens, and sometimes it doesn’t. There are a variety of factors involved in a decision like this one, and I’m not deluding myself into thinking my crusade to bring the game to PS4 will be the call to arms that they need, but maybe, just maybe, it could show that there is enough interest from the console community to warrant looking into.

What Is Frostpunk?

There aren’t any gameplay videos out there that I can find for Frostpunk. E3 was the gameplay reveal, so I’ve currently got the exclusive kicking around in my head. I can’t show it to you, but trust me when I say that Frostpunk is awesome. Set in a world besieged by cold, and based on a time about 150 years ago, Frostpunk sees you managing the final city of survivors in an icy crater. In order to survive the frozen apocalypse, you’ll have to put these survivors to work and begin to build a bastion of hope for humanity.

Everything you construct revolves around a central heat source, building out in a circular pattern rather than a traditional grid. It’s a design that highlights the importance of that generator to your town’s well being. Frostpunk isn’t just about building enough shelters for everyone to have a warm place to sleep though. Difficult decisions will need to be made in the interest of managing this town. Are you short on laborers? Maybe you’ll need to institute a child labor rule to put children to work. Rations not quite cutting it? You can opt to add sawdust to the gruel to make it go further. These are the light, early decisions. Later in the game you’ll start getting into how to care for the critically wounded and even allowing for cannibalism to help round out meal time.

Console gamers may be familiar with 11 bit studios’ previous work This War of Mine, or more specifically the console version This War of Mine: The Little Ones. It was a PlayStation Plus title recently, so if you haven’t played it, you may have access to check out one of the most bleak indie games. The impossible decisions not only made the game hard, but really stabbed a knife into your heart as you realized that managing a shelter full of four or five people in war time asks you to do egregious things, often resulting in at least a few deaths and the sad horrific stories of anyone who might actually survive.

Where This War of Mine focused on individual stories, Frostpunk becomes about society and the things you might read in a history book about communities pushed to the very edge, forced to take actions that we may find appalling, just to survive. In fact, the studio has been doing deep research into things that actually happened throughout history. That sawdust bit I mentioned actually happened in gulags. Cannibalism happened quite often in groups of settlers moving out west. Child labor has been a problem in many places and still is since basically forever. I can’t imagine the dark places this team has had to travel in order to find the perfect difficult choices that create a deep internal conflict, struggling to both maintain the light and hope of your town while making sure that there is still a tomorrow. Oft times it is an untenable balance.

Why Ask for a PS4 Release?

That’s a great question, and I’m glad you asked. Aside from just wanting great games on PS4, and Frostpunk looking like something special, the PS4 doesn’t currently have a lot of city builders. It’s true, the genre works far better with mouse and keyboard than it does a controller, but there are a few city builders out for consoles, so it’s not entirely impossible to tune for face buttons and analog sticks. In fact, the circular layout of the build grid is just asking to be applied to analog stick controls, with the book of laws and other parts of the UI controlled via the d-pad, face, and shoulder buttons. Maybe they can even work the touchpad in.

Again, maybe there are a variety of factors holding back a Frostpunk PS4 release, but I want to make sure that fan support isn’t one of them. Frostpunk isn’t currently coming to PS4, but I want it to, and I want you to want it to. Help me out by making sure 11 bit studios knows that not only do we want more city builders on the console, but that we want more meaningful games that stick with us even after we turn the console off.

Frostpunk – Official Trailer

God of War Review

There’s a moment in God of War when you realise you can go anywhere. Clear of the opening set up, the game steps back, presents you with a map of the world and says, ‘you know what? You’re a demigod, you’ve got a boat: sort yourself out.’ It’s perhaps the biggest change to the series, aside from the [deep breath] combat, Kratos, timezone, location, gods, monsters… beard. The ability to go anywhere and do anything in a semi-open world suddenly makes this as much about your journey through Kratos’ story as it is any of his goals.

Don’t worry, though, there’s still a tightly woven tale here. It’s beautifully rhythmic and perfectly paced as it ebbs and flows through violently crashing narrative crescendos and quieter, expositional lulls. Now, however, you can control when to mainline the plot, or just wander off in a canoe and explore. For a series more traditionally built on a carefully controlled theme park ride of excitement and set pieces, this newfound freedom is just as much a rush as any building-sized monster with oh-so-gougeable eyes.

Perhaps God of War’s greatest achievement is making Kratos a likeable character

These changes mean this God of War works whether it’s your first time with Kratos or you know the man well. There are call outs that will mean more to some than others, but nothing to alienate a newcomer. The new (old) world Kratos now roams the Norse realm of Midgard. He’s older, beardier and a very changed man, mourning a wife not long dead and with a son, Atreus, to raise. I’ll steer clear of any spoilers but, safe to say, some things happen, and you set off into the world to do something about it. Mainly by being grumpy about stuff and hitting it with an axe.

 

Perhaps God of War’s greatest achievement in all this is making Kratos a likable character. The original PS2 games’ vicious edge and misogyny got somewhat of a pass from its cartoonish sheen and sheer outlandishness but, as things got more realistic on PS3, the Ghost of Sparta became increasingly harder to enjoy. He was just a spiteful, cruel man full of rage and with almost no redeeming qualities. Now, he’s wiser: aware of, and unhappy with, his past. Trying, as he so often repeats to Atreus, to “be better” while gruffly and inexpertly attempting to pass on what he’s learned the long way round to prevent his son repeating his mistakes. Hoping to make both the boy and his future a better place as a result. This is wisely done without ever ignoring what went before – Kratos never denies or excuses his history, just a desire to ensure he doesn’t pass it on. It’s not hard to read more into the God of War’s attempts to be a good man as the series reinvents itself for a new generation, minus the sex mini-games and exposed breasts of before.

As a result the relationship between father and son is everything. It’s full of frustration, awkward moments of bonding, and popping breakthroughs of progress. You’ll be rooting as much for them to just sort it out, as you are for hacking up a 30 foot troll. Their chats, as you explore, develop them, the world and characters around them in detail, and every person you meet is expertly realised, written and performed. This has some of the best storytelling and cast in a game for a long time, and even the most incidental conversation is written with all the weight and care of a major cutscene. It’s funny too, in a very ‘real’ way, not just jokes for jokes’ sake. I can’t say much without spoiling it but there are interactions, one liners and interplays that feel believable and human, even if there is a massive fantasy monster crashing about in the background. Plus it’s got one of most interesting and different villains I’ve seen for awhile.

You’ve probably noticed I haven’t even touched on the combat yet, mainly because there’s so much going on with characters, world and story. There is plenty of fighting though, so don’t worry – brutal, bloody, ‘can’t unsee what you just did to that man’s face’ fighting, with a system that’s spectacularly physical and flexible. Kratos’ chained blades have been replaced by the Leviathan Axe, a more focused and drawn in weapon. Using a combo system of light and heavy blows it’s about prioritising threats and managing space with dodges and parries around ever-closing enemies.

The upgrade systems driving the combat are huge, letting you build out both Kratos and Atreus’ abilities, gear and armour on multiple skill trees: the latter mainly able to unleash stunning arrows, or choke enemies (weakening them for an axing) with a press of Square. Then there’s magic, the ability to throw the axe as a projectile and fight with your fists, a shield for rebounding parries, and more. The options initially seem daunting because of the scale – there’s just so much to consider with a range of stats that can be hard to decipher at first. Is +3 Strength better than +10 Runic overall? If this new bit of kit drops my Luck by two will that matter? If I’m honest I didn’t feel entirely comfortable with it all that until at least 20 hour so hours in.

However, the system grows as you master it into a devastating arsenal of splintering, crushing damage. It’s a beautiful thing to watch as you swiftly dodge and counter, or time a cleaving blow perfectly. Atreus also becomes increasingly useful as you power him up and, by the end, you’ll be fighting as a coordinated unit – both from hammering Square to call out his arrows and magic, or contextual attacks. For example, when you’re bent over from a heavy axe blow he’ll jump from your shoulders to rain arrows down on your target as he flies past. It is just the best thing.

Combat is just as bloody, and as brutal, as you’d hope

Elsewhere this is every bit as brutally unflinching as previous games. Rib cages are torn open with bare hands, or jaws are left hanging on strips of skin. Vicious curb stomps will make you flinch for a second, before gently whispering ‘again’ and diving straight back in. Unrecognisable in a lot of ways, this still is 100% a God of War game when the action flexes it ample muscle.

The series’ sense of scale is still there, just redirected and more equally distributed. In the same way the old games would make you blink in disbelief at the scale of a single boss fight or set piece, this applies that to the entire world. Every region, each place you visit, has a colossus, hydra or Titan’s worth of ‘WOW’ applied across every inch of Midgard’s soil, rock and mountains. There are frogs in this game, hopping around the background, that are better crafted than some entire game campaigns. And, when the game does roll up its sleeves for a spectacle, it does not disappoint.

Something that’s really cleverly done is how you use your flesh-rending arsenal to also interact with the wider world. God of War’s map is full of puzzles and navigational obstacles to hack, thump and fire at. For a vocabulary mainly built on hitting things it’s incredible just how satisfying the language of solving problems is. At a basic level your axe can freeze cogs to hold a door open, say, but as you progress, how you reach that cog escalates, or other mechanics come into play. There are gear-gated elements that hold things back for later with barriers you can’t pass or solve until you have certain items or skills. These gently corral you back to the main story, only to return later with a new tool and a dawning epiphany of what that means for whatever you couldn’t get past before.

Even now, a good 15 hours post credits, I’m still finding new areas, and puzzles that have me slow-clapping the screen at whoever made the damn thing. They’re rarely a chore and with a level of ingenuity up there with Legend of Zelda: Breath of the Wild’s Korok Seeds when you see something familiar flipped in a way you’d never have predicted. It’s a world that continues in a very satisfying way long after you’ve ‘finished’ the main story.

That openness, combined with the range of abilities to unlock, can leave you a little confused sometimes. Possibly my only real criticism is that you can occasionally find yourself unsure if you’re doing something wrong, or don’t have the right equipment yet. Is it you, or the game, that has the problem? Are you solving this puzzle wrong? Or just lacking the right tool? Is this enemy too hard for a reason? Or just because you haven’t found the thing that hurts it more?

Realistically, however, I don’t think it’s possible to overstate just how good God of War is; how well realised its world, how nuanced and layered its characters and storytelling. The depth and craft of its combat, puzzles and almost every system it has sparkles and shines with an indulgence and luxury that regularly stopped me in my tracks to drink it all in. Whether breathless and bloody in the aftermath of an axe-hacked victory, or watching Kratos and his son Atreus share a genuinely human moment, this is a level of game making that doesn’t happen often. The final question really isn’t about where it sits in any game of the year discussions, but rather its place in eventual game of the generation talks.

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Why Video Game Testing is Important

Most hardcore video gamers would love to be involved with video game testing. Testing video games is a vital part of the game development process, yet most people have no idea of what exactly a game tester actually does. This article will describe the role of a game tester in the game development process.

Every industry uses quality control processes to ensure that their products work as planned when customers buy them. It should come as no surprise, then, to learn that video game manufacturers have their own rigorous quality control procedures that are followed. Since the quality of the video game is at stake, it is vital that Video Game Testing be done in accordance with the programmers’ instructions. This is why video game manufacturers only hire testers that have excellent organizational and communication skills. Game Programming and game testing work hand-in-hand as an essential ingredient of the video game development phase to ensure quality standards are upheld; therefore, a tester’s ability to document tests accurately is of the utmost importance to programmers. The primary role of the game tester is to find elements of the game that are flawed, and then report these issues to programmers. The programmers need to know when and how problems occur, and random issues need to be vigorously tested to discover the circumstances/scenarios/factors that cause the bugs show up. Nobody in the gaming industry wants to send an error-filled video game to store shelves, and this is why establishing quality, error-free Game Design is such an important part of the game development phase. Should a video game manufacturer lose the confidence of the diehard gamers they will have tarnished their reputations (and will likely lose profit and market share in the process). For this reason, the role that game testers play during the game development process is vital to the game’s success once the finished product hits store shelves. In conclusion, video game testers play an essential role in developing video games. Game testers work with programmers to provide programmers with knowledge of how the game works under different scenarios and gaming conditions. When the tester discovers malfunctions, he or she documents these problems so that the game programmers can correct the issue. A company’s reputation is at stake every time they manufacture a new game, and nobody in the video game industry wants to be part of a video game recall. This is why the games are so strenuously testedScience Articles, and why the job of video game tester is such an important role.

Want to Know More About Video Game Tester Income?

Video game testers have the greatest jobs around! Imagine this. Playing video game could really bring in money! Nothing could be better. Could a game tester salary really be as good as it sounds? You are looking to bring in more than you spend. Just how much can someone make as a video game tester? Please read the Gamer Testing Ground Review for more…

Video game testers have the greatest jobs around! Imagine this. Playing video game could really bring in money! Nothing could be better. Could a game tester salary really be as good as it sounds? You are looking to bring in more than you spend. Just how much can someone make as a video game tester?

A video gaming tester can earn a nice average salary of fifteen to twenty thousand a year. Not a bad average. How often a game tester works and how good they are at their job weighs heavily in what their average salary is. You work as a contract employee to the gaming companies. How many of these contracts effects your salary as well as how long each contract is for.

You can expect most contracts to start off around eight dollars an hour. With experience and a good track record you could go as high as $20/hour. When a game tester is working and making $15/hour, they could bring home as much as $600 per week. Coming to over $31,000 is not peanuts. The hourly rate can and does increase as the experience level rises. Experience gives you more money. If you want to make more money, you need to be very knowledgeable in your area.

There are some downsides to this. Consistent is not a word used to describe contract jobs. You also do not get paid unless you actually work. How’s the economy? That determines the availability of jobs. The contractor faces the worst scenario in an economy that has gone downhill.

Successful contractors have learned how to network with the professionals. Network with old co-workers. How do you feel when someone remembers your birthday? They would feel the same way. Drop them a line. Send them messages and keep in touch. Your talent will not be sold by anyone but yourself. Organizations for game testers are there for you to promote your skill. It wouldn’t be a bad idea to get involved and participate. After becoming familiar with your line of work, I would recommend that you assist others to find work in the same area. They really will help you. Through the network you can find jobs quicker.

Put all the negatives together and the career is still a dream come true. A game tester usually sticks with this career path even through the leanest of times. The average game tester salary is presented below from cities across America.

* Atlanta, GA (67,230)
* Charlotte, NC (66,585)
* Chicago, IL (67,607)
* Dallas, TX (68,690)
* Houston, TX (70,680)
* Indianapolis, IN (59,759)
* Miami, FL (53,381)
* New York-Manhattan, NY (66,083)
* Orlando, FL (37,113)
* Phoenix, AZ (63Health Fitness Articles,493)

Check into becoming a video game tester if you really liked what you saw just now.